![]() You could remove the learning rooms or have half of them depending on how many children you plan to have at any given time. Use the empty space here to build more power rooms as needed. The following design is the most effective. This means all rooms you do not use activily, group them together and separate them from activly used rooms. Molerats only spawn in rooms connected to dirt, elevator block spawning chances. ![]() If all rooms have been effected once, incident will end.Incident spread to nearby rooms if unchecked. ![]() The best defense is to guide the enemy through the rooms containing the dwellers with the highest STR and END which means your power rooms have to be the first in line and on the top floors. On new floor, go left, then right if possible.If no elevator is at the end, move back until one is found.Move through all rooms on one floor to the end.The nuclear reactor is also significantly more expensive to build and upgrade than the power generator room, but also has the benefit of vastly increased power storage capacity, four times as much. The nuclear reactor is overall the more efficient of the two, with a better ratio of production time to production quantity than the power generator. Upgrade costs will be 25% cheaper for a double room and about 33% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the power generator, the basic power production room, the nuclear reactor generates more power with a slightly longer production time. The rooms will gain more than x2 production bonus for each connected room. ![]() ![]() The nuclear reactor room, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. To increase the speed at which power is generated, place dwellers with better Strength in this room. ![]()
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